Sidekicks fall into three simple roles: warrior, expert, or spellcaster.
Each sidekick also has a unique passive bonus you get while they're in your party.
Each sidekick also has a unique passive bonus you get while they're in your party.
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Warrior Sidekick [Level 9, Proficiency Bonus: +4]
HP: 65/65 (10d8+18) | AC: 18 ("Plate Armor")
Speed 30 ft. | +1 Init (adv) | Passive Perc 16
Saving Throws: +5 Str, +1 Dex, +6 Con, +0 Int, +2 Wis, +0 Cha
Stat Array: Str: 20, Dex: 12, Con: 14, Int: 10, Wis: 14, Cha: 10
Skills: Athletics +9, Acrobatics +5, Perception +6
Action:
-Extra Attack: The warrior can attack twice.
Melee Attack: +9 vs AC for 2d6+5 damage
Range Attack: +9 vs AC for 1d6+5 damage (20/60 ft range)
Passive:
-Danger Sense:The warrior has advantage on Dexterity saving throws against effects that it can see. This feature doesn't work if the sidekick is incapacitated.
-Improved Critical: The warrior attack rolls score a critical hit on a roll of 19 or 20 on the d20.
-Ability Score Improvement: The expert increased their ability score by +2 at level 4, 6, 8. [Str +4, Str/Wis +1]
-Battle Readiness: The warrior has advantage on initiative rolls.
-Indomitable (1/rest): The warrior can reroll a saving throw it failed.
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Expert Sidekick [Level 9, Proficiency Bonus: +4]
HP: 65/65 (10d8+18) | AC: 16 ("Studded Leather")
Speed 30 ft. | +4 Init | Passive Perc 20
Saving Throws: +0 Str, +8 Dex, +2 Con, +1 Int, +2 Wis, +0 Cha
Stat Array: Str: 10, Dex: 18, Con: 14, Int: 12, Wis: 14, Cha: 10
Skills: Investigation +9, Perception +10, Nature +5, Stealth +12, Survival +10
Tools: Artisan Tools (+9), Thieves Tools (+9)
Action:
-Extra Attack: The expert can attack twice.
Melee Attack: +9 vs AC for 1d4+4 damage
Range Attack: +9 vs AC for 1d6+4 damage (Range 80/320, two-handed)
Bonus Action:
-(Inspiring) Helpful: The expert can take the Help action and the creature also gains a 1d6 bonus to the d20 roll. If the roll is an attack, it can instead add this bonus to the damage roll.
-Cunning Action: The expert can take the Dash, Disengage, or Hide action.
Passive:
-Expertise: The expert can add double their proficiency bonus to the following skills: 4 skills
-Jack of All Trades: The expert can add half its proficiency bonus to any ability check it makes that uses a skill but doesn't already include its proficiency bonus.
-Ability Score Improvement: The expert increased their ability score by +2 at level 4 and +2 at level 8. (+2 Dex, +1 Dex/Wis)
-Evasion: When the expert is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. The expert doesn't benefit from this feature while incapacitated.
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Spellcaster Sidekick [Level 9, Proficiency Bonus: +4]
HP: 65/65 (10d8+18) | AC: 14 ("Studded Leather")
Speed 30 ft. | +2 Init | Passive Perc 11
Saving Throws: +0 Str, +2 Dex, +2 Con, +4 Int, +5 Wis, +0 Cha
Stat Array: Str: 10, Dex: 14, Con: 14, Int: 18, Wis: 12, Cha: 10
Skills: +9 Arcana, +9 History, +9 Religion
Action:
Melee Attack: +6 vs AC for 1d4+2 damage.
Fire Bolt: +9 vs AC for 2d10+4 fire damage.
Passive:
-Magical Recovery: The spellcaster after a short rest can recover expended slots that have a combined level that is equal to or less than half its levels in this class, and none of the spell slots can be 6th level or higher.
-Potent Cantrips: The spellcaster adds their spellcasting modifier to the damage of their cantrips.
-Ability Score Improvement: The spellcaster increased their ability score by +2 at level 4 and +2 at level 8. (+2 Int, +1 Dex/Int)
Spells: Spell Attack +8, Spell DC 16
Cantrips: Fire Bolt, Mage Hand, Mending, Prestidigation
1st [4/4]: Detect Magic, Magic Missile, Shield
2nd [3/3]: Knock, Shatter
3rd [3/3]: Haste, Fireball
4th [3/3]: Dimension Door, Vitriolic Sphere
5th [1/1]: Cone of Cold
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WARRIORS
Crissann
-Shtick: A time-misplaced fighter from adventure's past that seeks to train a new generation of warriors.
-Role: Warrior
-Ally: Calubris
-Passive Bonus: You have a +2 bonus to damage rolls and a +1 to athletics checks.
Dante the Inferno
-Shtick: A light-hearted dragonborn street fighter that follows the prophetic dreams of the Dragon.
-Role: Warrior
-Ally: Calubris
-Passive Bonus: You have a +1 bonus to attack rolls and a +1 to acrobatics checks.
NPC (Nathan Peters Carlson)
-Shtick: A human Battle Bot Streamer, this hotheaded "frenemy" is always up for more publicity.
-Role: Warrior
-Ally: Gremlin
-Passive Bonus: You have a +1 bonus to saving throws and a +1 to Intimidation checks.
Rashida
-Shtick: The head assistant and longest withstanding ally of the Dungeon Divers, this augmented elf was once a member of the spellguards that served elven royalty.
-Role: Warrior
-Ally: All PCs
-Passive Bonus: You have a +1 bonus to AC and a +1 to investigation checks.
SPELLCASTERS
Erky Timbers
-Shtick: A wandering gnome and member of the Reaper clergy, he owes you one for bailing him out of a jam with those kobolds.
-Role: Spellcaster (Cleric)
-Ally: Selks
-Passive Bonus: All healing spells and effects heal an additional 2 hit points and you have a +1 to religion checks.
Haidra Crowley
-Shtick: This apprentice and tortured artist seeks to overcome her personal demons and make something great of herself.
-Role: Spellcaster (Warlock)
-Ally: Aurora
-Passive Bonus: Your spell saving throw DCs increase by +1 and you have a +1 to history checks.
Mia Gomez
-Shtick: This gnome necromancer works for the cartels in a variety of capacities.
-Role: Spellcaster (Wizard)
-Ally: Selks
-Passive Bonus: You have advantage on death saving throws, resistance to necrotic damage, and a +1 to arcana checks.
Preeta Kreepa
-Shtick: Cursed to have eye stalks similiar to a beholder, this wretch has lived on the outskirts of the hobgoblin kingdom for years.
-Role: Spellcaster (Wizard)
-Ally: Aurora
-Passive Bonus: You have advantage on saving throws vs transmutation effects and a +1 to perception checks.
Wyllow
-Shtick: This elven druid lived in the makeshift prison of the Blackcloak until freed from her madness by the party.
-Role: Spellcaster (Druid)
-Ally: All PCs
-Passive Bonus: You can speak with Beasts and Plants and you have a +1 to nature checks.
EXPERTS
Holden
-Shtick: The Executive Producer of Dungeon Diver and close friend to the Storyteller, this shapeshifter prefers to blend in and avoid conflict.
-Role: Expert
-Ally: All PCs
-Passive Bonus: You each can cast Alter Self once per short rest and you have a +1 to deception checks.
Rebecca von Sankt
-Shtick: Descendent from a long line of adventurers, the Storyteller's personal chef has ran into strange fortunes and misfortunes with the party.
-Role: Expert
-Ally: All PCs
-Passive Bonus: You receive the benefits of a Heroes' Feast once per an adventure.
Trader (Uplifted Gutterkin Otter)
-Shtick: A lost and wandering merchant from the Wylds, Trader seems to fall in and out of trouble easily.
-Role: Expert
-Ally: Aurora
-Passive Bonus: You can roll twice when rolling for loot rolls (choosing one of the options) and find 10% more wealth.
Triss
-Shtick: A drow once cursed to be a drider and saved by the party's mercy, this monk excels in moving fast and quiet.
-Role: Expert
-Ally: All PCs
-Passive Bonus: You have a +10 bonus to movement speeds and a +1 to stealth checks.
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