Here is the stat block I made for Rashida awhile back.
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Rashida (Level 10 High Elf Augmented; Knight, CR 5) [Proficiency Bonus: +4]
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HP: 84/84 (10d10+20)
AC: 17
Str 10 (+0), Dex 20 (+5), Con 14 (+2), Int 18 (+4), Wis 10 (+0), Cha 8 (-1)
-Saves: Con +6, Int +8 (Advantage on saves vs charmed and can't be magically put to sleep.)
Speed (40 ft), Senses (Darkvision 60 ft)
Skills: +8 Arcana, +4 Athletics, +12 Investigation (Expertise), +8 History, +4 Perception, +3 Persuasion, +9 Stealth
Tools: Tinker Tools
Spells Known: (Spell Attack +8, Spell Save DC 16)
-Cantrip: Prestidigitation
-1st [4/4] Absorb Elements, Magic Missile, Shield
-2nd [3/3] Mirror Image, Misty Step, Warding Bond
-3rd [2/2] Counterspell, Dispel Magic, Lightning Bolt
ACTION
Multiattack: Rashida may make two Battlefist attacks.
-Battle Fist: +9 vs AC for 1d6+5 bludgeoning damage.
**Battle Strike: Once per turn, Rashida may use a Battlestrike with a successful battlefist attack. A Battlestrike deals 2d6+4 extra damage.
(Disruption) Psychic Damage. A creature hit by this ability can only move half their speed on their next turn.
(Hammerblow) Bludgeoning damage. Rashida moves a creature 10 feet away from her in a direction of her choosing.
(Voltaic Strike) Lightning damage. A creature hit by this ability cannot make opportunity attacks until the start of her next turn.
BONUS ACTIONS
Deploy Barriers (Short Rest, Bonus Action): Rashida creates 1 inch thick barries of force in three 5-foot squares within 60 feet. These barriers are affixed in place magically and may be oriented vertically, horizontally, or at an angle. These barriers may be translucent or opaque. A barrier has AC equal to your spell save DC and hit points equal to 24. Barriers last for one minute or until they are reduced to 0 hit points.
Shield Matrix (Bonus Action): Rashida expends a spell slot to replenish her Shield Matrix an amount equal to 4 + 3x the spell slot used.
OverDrive (Long Rest, Bonus Action): For the next minute, Rashida has advantage on attack rolls and ability checks. During this time, at the end of each of her turns, she deals 5 lightning damage to any creature within 10 feet of her and she takes 1d6 lightning damage that cannot be reduced in any way.
Battle Scouter (Short Rest, Bonus Action): Rashida determines two of the following traits about a creature she can see within 300 feet of her.
[Type, subtype, highest or lowest physical stat, highest or lowest mental stat, the highest level spell it can cast, or whether the creature has greater, fewer, or exactly half of its maximum hit points remaining.]
REACTIONS
Protection Fighting Style (Reaction): When a creature Rashida can see attacks a target other than her that is within 5 feet of you, you impose disadvantage on the attack roll.
FEATURES:
Shield Matrix: When Rashida rolls initiative, she gains a shield with 14 hit points. When she would take damage, the shield takes damage first. If this damage reduces the shield to 0 hit points, she takes any remaining damage. Once activated, this shield lasts for 1 minute, even if it has no hit points remaining.
Proxy Shield: Rashida chooses one creature within 60 feet to receive an identical version of her Proxy Shield when initiative is rolled.
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-Form Upgrade:
***Head Upgrade: Rashida is proficient and has expertise in Investigation.
***Legs Upgrade: Rashida's base movement increases by +10 feet and the distance/height of her jump doubles.
Augments:
-Datalinks: Rashida has proficiency in Arcana. In addition, after taking a short or long rest, she can select one subject of interest. Until she selects a new interest, she gains advantage on Arcana or History checks related to her interest.
-Storage Core: Rashida has an extradimensional storage compartment similar to a bag of holding built into her torso. Only she can open this copartment and it is not obviously visible. She can fit up to 500 lbs of gear within this compartment.
-Vertical Acclimation: Rashida ignores 50 feet of falling damage and the distance/height of her jump triples instead of doubles.
-Strengthening Servos: Rashida's strength score is treated as 20 for the purposes of lifting heavy objects, determining her carry weight, or making Athletics check to lift objects. She has advantage on rolls to make or maintain a grapple with her battlefist.
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